Saturday, January 31, 2009

Street Wraith: Best Card Ever?

I cannot get over how broken Street Wraith is. Maybe it doesn't seem that way immediately because actually playing it as a creature means it's overcosted and cycling one card is no big deal. The detail that breaks this card is that paying 2 life is usually a negligible cost. It might as well be "Cycling 0." And that is practically the equivalent of cutting a card from your deck.

And that is, if anything ever was, a broken effect. It feels like it must be cheating. Every deck I ever built now seems obsolete. Those decks were 60 cards. Street Wraith allows decks to be 56 cards. Would you play with a 56-card deck instead of a 60-card deck if you could? Of course you would. The only exceptions would be decks like Oath, where having creatures in your library is a liability, and slow control decks that make games long and drawn out and cannot afford the life loss. I also suppose that any deck that is weak against aggressive decks might want to instead go with four anti-aggro slots instead. Other than that sort of thing, this card goes into pretty much any deck. This is especially true for combo decks, and combo decks are my favorites.

The amusing thing about this is that, while it is certainly used, Street Wraith will probably always be mostly disregarded. Even if you are using four in your deck, you almost never actually want to draw it. You probably want all four of them at the bottom of your library where they won't bother you at all. But when you do draw one, it's no big deal. You just pay 2 life and draw something else. Not particularly good. Actually, it's kind of bad (you lose 2 life). In a way, perhaps that counts as subtle. But it's probably just thinking about the card in the wrong way, because the actual effect is more akin to playing a 56-card deck. And your 56-card deck isn't going to be all that different from a 60-card version. It won't mysteriously perform differently due to the loss of its four worst slots. It's the same deck, but it has a slightly better chance of drawing the best cards that it has. And that makes all the difference.

2 comments:

Grell said...

Awesome as Street Wraith seems, he isn't a game-breaker, especially in more restrictive formats (but I get the impression that you don't play those). He may let you run a 56-card deck, but he also means that you will often not know what one or more of the cards in your starting hand is and he will cause you to essentially start the game anywhere from 2-6 life down. That's particularly worrying if you're already playing any sort of pain land. Unless your deck really needs him, I think for the most part it's best to leave him out.

unsanitarypigs said...

any actually done any playtesting with him?