Thursday, February 26, 2009

Type Fun's Top 200 Enchantments: Part XV

#161: Copy Enchantment
The ranking of this card is kind of arbitrary. It wasn't on the list, but then I got to Abduction and wondered why I had it on the same list as Control Magic. They're not completely identical, but they're close enough that we don't need both of them on the list. So I stopped writing about Abduction and found a card I think it worthy of taking its spot, although I've never seen it in action. Copy Enchantment isn't as cool as Copy Artifact, which I have used. But the effect is similar. You duplicate your own cards. And it's affordable. Even a very costly enchantment can be copied for only three mana. If you don't know what sort of enchantments to use this with, well, read the rest of this list. Some enchantments don't get any better with multiples, but a lot of them do. Why use one when you can use two for, uh, three more mana?

#160: Eye of the Storm
Eye of the Storm is insane. I still don't get it. And it costs seven mana, which is a lot for an enchantment (it's one of the most expensive enchantments on this list). I think of it as a crazy, fun card to mess with the game, especially in multiplayer. But it really does go beyond that. Eye of the Storm is a good card: it's been used as the basis for successful Standard tournament decks. You can try to be competitive with this card if you'd like, but personally, I think if you're paying seven mana for an enchantment, it had better win you the game in short order, and there are cheaper enchantments that win games more easily than this one (which needs some combination of cards that can provide mana to fuel all the spells you'll be playing). But the effect really is cool. Get a few good instants/sorceries on Eye of the Storm and just keep playing them.

#159: Dueling Grounds
If you like playing a creature that's big and unstoppable, this is the enchantment for you. Dueling Grounds negates any advantage an opponent might have over you by using a creature hoard. It's one-on-one. All you need is a creature so powerful your opponent won't be able to match it. Well, it's best to use more than one creature, just in case your opponent does manage to deal with the creature you are using or destroy Dueling Grounds (you can also have one creature optimized for attacking and another optimized for blocking). But Dueling Grounds does let your fatties reign supreme. In tournaments, it's more of a sideboard card for dealing with decks that do overrun you with creatures, but if you're using a casual deck that relies on big creatures, it's reasonable enough to include in your deck. If you can't figure out what creatures to use with Dueling Grounds, this probably isn't your style of enchantment.

No comments: