
#154: Power Surge

#153: Moat
When this list featured Island Sanctuary, I was compelled to compare it to Moat. Well, here's the legend itself. Moat is one of the most famous and popular enchantments of all time. Back in the day, it was typically used alongside Serra Angel. With Moat holding off attacks by nonflying creatures and Serra Angel beating the opponent down, he was in trouble unless he could get rid of one of those cards (and quickly). These days, your odds of running into a flying attacker the Angel can't compete with are higher, but you can also run your own big fliers. Aside from the issue of flying attackers, it can't do anything to protect you against direct damage and the like. But in any control deck that can use it, Moat at least buys time for you to prepare without being overwhelmed. And when it comes to doing that, Moat does it best.

#152: Despondency
Here's another somewhat "forgotten" enchantment. I haven't seen it in a long time. Actually, the last time I saw anyone use Despondency was when I used it myself in a Necro deck at least nine years ago. But I don't think it's nostalgia. I really think Despondency is an underappreciated card. It's the generic black "make an opponent's creature weaker" enchantment with the enormous bonus of bouncing back to your hand when it dies. This list needs some representative from this class of enchantment and Despondency is really the best one, so here it is. Despondency can either shut down or weaken an opponent's creature and come back to do it again if the creature dies or if Despondency is destroyed somehow, which you can do yourself quite easily if you have a sacrifice outlet. I always used Despondency with Claws of Gix. If I had something to do with all my mana, I did it. If not, I could get a boost from this life gain engine. Good times.

#151: Chance Encounter
I've chuckled at gigantic decks used to support Battle of Wits. And I've always thought it unfair that Mortal Combat was so underpowered. But I've been scared by Chance Encounter. Those luck counters can build up quickly. Chance Encounter gets ranked above those other two because it doesn't constrain deckbuilding as much as they do. You'd only use this card in a coin-flipping deck anyway. And if you're using a coin-flipping deck, you don't need to throw in specific cards for Chance Encounter. Because it offers an easy route to winning the game (quite literally), pretty much any coin-flipping deck will be including Chance Encounter. If you've never encountered such a deck, I don't know what to tell you other than to go build one. It's unlike any other deck and will either amuse or annoy your opponents as you repeatedly flip coins.

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