
#112: Kudzu

#111: Fires of Yavimaya
Veteran players may remember that after Stronghold, Wizards of the Coast stopped printing multicolored cards. Exodus, Urza's Saga, Urza's Legacy, etc. No multicolored cards. And then we got Invasion, with an explosion of multicolored goodness. A lot of the multicolored cards were pretty bad though. Most of the really good ones were cheap cards with two colors that were already being used together in decks. Fires of Yavimaya not only fit this description, it was the perfect card for red/green beatdown decks. We already featured Concordant Crossroads, a card that shows how giving all your creatures haste is such a powerful effect. Fires only gives your creatures haste, making it the equivalent of Fervor, which costs the same. And it has a minor Seal of Strength effect, letting you sacrifice it to boost a creature at any time. Especially nasty with the even more amazing Saproling Burst, a card which won't be showing up on this list quite yet.
#110: Pursuit of Knowledge
A personal favorite of mine. I could go on and on about Pursuit of Knowledge. I already have, actually. At the Casual Players Alliance, as an idea to motivate people on the message boards to write articles for the site (because we're all so lazy), someone started this "theme week" thing. It never really took off and I don't remember if there was ever even more than one theme week before the concept died due to lack of interest. But the article I wrote was about Pursuit of Knowledge. It can be found here. For those too lazy to click the link, the interactions I point out as being most worthwhile are with Brainstorm and with Sylvan Library. I'm not sure what kind of deck I'd build with this card right now. Someday, I hope to break it, but for now, having to skip card draws and just being a white enchantment seem enough to keep this one in check.
The ultimate enchantment for a cycling deck. Actually, I'm not sure this is really that much better than Lightning Rift, but it's certainly more interesting. In any case, they're typically used together. And if you hadn't already guessed, Astral Slide is very good with those wonderful "comes into play" ability creatures. You can use pretty much whichever ones you want. Eternal Witness is probably the best one though. When it comes back into play, you can grab the card you cycled and cycle it again. Combine that with Wall of Blossoms and you'll be drawing multiple cards from cycling just one card. Yes, it's broken. If anything, I'd argue that it's even more broken than it first sounds. Multiple copies of Astral Slide will let you do even more, and Slide decks get the fantastic Eternal Dragon as both a repeatable cycler and a formidable attacker.

#110: Pursuit of Knowledge

#109: Astral Slide

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