Thursday, April 2, 2009

Type Fun's Top 200 Enchantments: Part XXXII

#90: Oversold Cemetery
Why yes, it is similar to Oath of Ghouls. And I considered excluding one of them for that reason. But just like Crusade and Divine Sacrament, this list will include both. In this case, what the enchantment does is identical. They also cost the same amount of mana. However, they operate on different principles. Oath of Ghouls requires that you have more creatures in your graveyard than one of your opponents does. Oversold Cemetery cuts opponents out of the equation in favor of a constant number. Neither one is intrinsically superior. Oath of Ghouls can potentially get going sooner. Oversold Cemetery can't be disrupted by an opponent putting creatures into his own graveyard. For real, cut-throat tournament play, I'd probably go with Oath (most opponents won't be able to stop it by filling their own graveyards). For casual play, I'd go with the more reliable Oversold Cemetery. And casual play is the primary focus for this site.

#89: Upwelling
Enchantments should get bonus points if they do unique and useful things. So maybe Upwelling should be ranked higher. Having mana pools never empty drastically changes things. The typical use I've seen for this card is to store large amounts of mana in preparation for huge Fireballs and things of that nature. It alleviates any spell cost unless color requirements are your problem, which they shouldn't be if you're playing green (see Fertile Ground). This is a fun card that can have unexpected consequences, especially in multiplayer. It can be hard to tell what people are up to when they're building up mana. Saving up for a big spell? Preparing to pump a creature? Waiting to cast a bunch of spells in one turn? No one knows. It's also hilarious when you die from mana burn after someone kills your Upwelling, so be careful.

#88: Pariah
This is one of those enchantments with so many uses I know I can only scratch the surface of them here. There are a few major categories of uses for Pariah, though. You can use it to kill an opposing creature. You can use it to deter your opponent from doing damage to you because his creature will get killed (the creature has to be important for this to work). You can use it to protect yourself by putting it on your own creature that won't die from the redirected damage (Cho-Manno, Revolutionary is a good one). You can temporarily prevent damage to yourself by putting it on a creature that can die from the redirected damage. Finally, you can use Pariah as part of a combo to do something big (like kill your opponent). For example, there are various combos with Stuffy Doll or Mogg Maniac.

#87: Worship
So your opponent can't get rid of this enchantment and you also have a creature he can't kill? You win. Pretty much. It may be a defensive card, but with a little support, it makes you nearly invincible. You being invincible often means that your opponent loses. I've seen this happen. It's not a fun way to go and enchantments like Worship demonstrate just why having enchantment removal is so important. For Worship to work, you also need at least one creature (more won't hurt). It's solid even if you use it that way. Having to bring your life down to 1, kill every last one of your creatures, and then deal 1 more damage to finish you off makes for a chore and should buy you the time you need anyway. Worship is at its best, though, when used with a creature that is difficult to kill. It happens to be white, which is the best color for protecting creatures.

#86: Sarcomancy
It's an enchantment that does nothing but hurt you. Like the sleeper enchantments we looked at a while ago, this one's purpose is really to act as a creature. But Sarcomancy is a lot better than the sleeper enchantments. It's a 2/2 zombie for B. And as long as it doesn't die, that's all. If it does die and you also don't have any more zombies in play, you'll start taking a bit of damage, but you probably won't care. For some reason, Carnophage is the classic icon of Suicide Black decks. But we really feel that honor should go to Sarcomancy. Yes, this is a list of enchantments and not a list of creatures, but technically, this is an enchantment. Consider it a token generator. And if you can bring it in and out of play, that's exactly what it is, although I've never seen anyone actually use Sarcomancy that way.

No comments: