Saturday, August 29, 2009

Monster Island's Top 200 Enchantments: Part XLIX

#12: Pattern of Rebirth
The final local enchantment on list, but Pattern of Rebirth isn't really meant to enhance creatures and the only things it has in common with Rancor are that it's green and that it technically enchants a creature. The real use for Pattern of Rebirth is to ditch a small creature for a something that you'll use to win the game. I've written about this in the past in two different posts that should soon be archived at the CPA. Pattern Rector is a fun deck, of course, and a potentially devastating one. It's good enough for Legacy tournament play and allows for fun tricks like putting Progenitus into play quickly and such. And then there's going infinite with Reveillark. Like I said with Dream Halls, playing stuff without paying the mana it normally costs is really good. Getting it out of your library and into play though, that's just insane. And that's why Pattern of Rebirth ranks so highly.

#11: Saproling Burst
This is the enchantment that nearly made it into the top 10. I tried to squeeze it in, but Saproling Burst will have to settle for runner up. There are a lot of tricks with this card. The infamous PandeBurst combo uses this with Pandemonium to deal 21 damage to the opponent. Saproling Burst can also temporarily shut down attackers with its variable ability to conjure blockers for you. Attacking with the tokens is another option, and you can choose between quantity of tokens and how long they'll last depending on your strategy or the combat situation you're face with. The new combat rules have been unkind to some cards, but I think Saproling Burst is pretty much unhindered. Lots of cards make tokens. Even among green enchantments, making saproling tokens specifically isn't hard to come by. But Saproling Burst stands out from the crowd. It's really something special—for cracking your opponent's skull open.

No comments: