These days, we have plenty of options for making lands into creatures. But Living Lands (along with Kormus Bell) is the original. It only affects forests, which means it doesn't have some of the synergies one can get with other such enchantments. And it's not selective. But it is a simple and effective way to turn your lands into creatures. They can block attackers and keep you alive, or attack an opponent for massive damage. Losing your supply of mana in combat is a drawback, but not an insurmountable one. But the advantage Living Lands has over similar cards is that you can use it alongside other cards that ensure you'll have more forests than your opponent. That your lands double as 1/1 creatures can be quite to your advantage, especially if you have something to sacrifice your creatures to (and you can use recursion effects too, getting your dead forests back).#186: Ancestral Mask
Green has more than its fair share of boring enchantments that make creatures bigger. Ancestral Mask stands out from the crowd because the more other enchantments you have, the more it will turn your creature into something ridiculously huge. I think the appeal of this card is fairly straightforward, so I won't belabor the point. If you can't figure out what to do with this, the best use for Ancestral Mask is to use it with "enchantress" effects like Verduran Enchantress. You'll be drawing cards for playing enchantments and pumping up your best attacker at the same time. Or for something really fun, try using Ancestral Mask along with other enchantments (preferably at least one that confers trample) on a Rabit Wombat. I can safely say, from plenty of experience, that this strategy is a load of fun. What's not to love about a Rabid Wombat?
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