We already featured Spirit Link, so you know all about that card. Armadillo Cloak is Soul Link and more. Perhaps a more apt comparison would be to Soul Link, since both have similar mana costs and are additions to the effect of Spirit Link. Armadillo Cloak is the more powerful version. Aside from having a better color combination, it gives the enchanted creature both a size boost and trample. While you could, as with the other two enchantments, put it on an opponent's creature, it's really put to much better use on your own creature, where you can take advantage of the trample. That should be obvious. What might be less apparent is that even an otherwise mundane creature becomes a powerhouse with Armadillo Cloak. Trample and lifelink are both very good abilities in an attacker. And even if the creature is small, Armadillo Cloak takes care of that too by making it bigger. Among the "turn your puny creature into a force to be reckoned with" enchantments, Armadillo Cloak is one of the best.#120: Transcendence
Because it's so expensive and has a very dangerous downside, using Trascendence successfully is tricky. Very tricky. But it can be done. My favorite Transcendence combo is with Forsaken Wastes. As long as both enchantments stay out, you're invincible. Transcendence also has insane synergy with Lich, which is somewhat amusing, given that both cards are expensive and among the most difficult enchantments to break in the entire game. These combos also have demanding color requirements, but they do work. There is, at least in terms of deckbuilding, a much simpler way to use Transcendence. Simply play it when you're low on life, then be sure to have a way to kill it (a sacrifice outlet, in other words, unless you want to waste a Disenchant or something like that) when you're about to go over 19 life, forcing your opponent to start trying to kill you all over again. Alternatively, if you can kill Transcendence and also have a card you can pay life to (like Ethereal Champion), you have an infinite life combo.#119: Browse
The most infamous use of Browse is with Soldevi Digger. Once you're ready, activate Browse repeatedly, keeping only the cards you want. Soldevi Digger brings those few chosen cards back again and again. It's not incredibly fast and it isn't meant to be. It's a way to lock down and finish a game where you've already taken partial control, which is really what Browse does no matter what cards you're using alongside it. Using Browse in this way is sort of a very expensive Doomsday, but it's blue and gives you a lot more control over the process than Doomsday. I'm a huge fan of Soldevi Digger anyway, but in this case it's Browse that's doing the important work of the combo. While I haven't seen it, I can also envision combos with Browse and the various Beacon cards. Browse could clear the library to set up infinite turns with Beacon of Tomorrows and another Beacon card could be used as the actual kill condition.
The most infamous use of Browse is with Soldevi Digger. Once you're ready, activate Browse repeatedly, keeping only the cards you want. Soldevi Digger brings those few chosen cards back again and again. It's not incredibly fast and it isn't meant to be. It's a way to lock down and finish a game where you've already taken partial control, which is really what Browse does no matter what cards you're using alongside it. Using Browse in this way is sort of a very expensive Doomsday, but it's blue and gives you a lot more control over the process than Doomsday. I'm a huge fan of Soldevi Digger anyway, but in this case it's Browse that's doing the important work of the combo. While I haven't seen it, I can also envision combos with Browse and the various Beacon cards. Browse could clear the library to set up infinite turns with Beacon of Tomorrows and another Beacon card could be used as the actual kill condition.
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