Wednesday, May 6, 2009

Type Fun's Top 200 Enchantments: Part XLII

#40: Bitterblossom
As far as token-generating enchantments go, Bitterblossom is easily the strongest. It's essentially the broken version of Breeding Pit. Not only does it make a token every turn for you to potentially use to fuel your black cards that run on sacrificing things, it provides a deadly clock (seven turns by itself) and can be used for anything in between those extremes. Bitterblossom has half the mana cost of Breeding Pit, replaces the upkeep cost with losing 1 life, and instead of 0/1 thrulls, produces 1/1 flying faeries. The only drawback is that loss of life, but it's easy enough to manage. I'd much rather use Bitterblossom than Phyrexian Arena or most of the other black cards that have you lose life. This might make it seem ideal for Suicide, but speed is one thing Bitterblossom is slightly weak on, and there are frankly better uses for it, especially using Bitterblossom alongside other strong beatdown cards like Tarmogoyf. Then there's the obvious use alongside other faeries.

#39: Zur's Weirding
I have used this enchantment a lot. However, almost all of my experience using it has been with Necropotence. The synergy between those two enchantments is amazing. Necropotence lets you get cards into your hand without actually drawing them, so your opponent can't use Zur's Weirding to block your draws, but you can block his. It's a hard lock, in this case meaning your opponent has what's already on the board to work with. The only disadvantage is that you'll be bleeding life. But some life gain, and Ivory Tower works perfectly, completely seals things. But you can do a lot of things with Necropotence. Zur's Weirding is also a good enchantment in its own right. All you need to do is have a way to make the effect not so symmetrical. Gaining life so that you can afford to block all or almost all of your opponents draws while he can only block a few of yours is the easiest way to use Zur's Weirding. It also helps to be able to play cards from your graveyard.

#38: Opalescence
This is one cool way to kill someone. Any enchantment, even one that's normally useless, becomes a potential source of damage. The most famous way to use Opalescence, and the one I've faced the most, is with the Replenish/Attunement engine. Use Attunement to dump enchantments into your graveyard, then play Replenish to bring them all back, including Parallax Wave and Parallax Tide to get rid of the opponent's lands and blockers, with Opalescence making all of those enchantments into an easy killing machine. But really, there are better uses for both Replenish and Opalescence. Actually, both are great in Enchantress decks, since you're playing lots of enchantments anyway. But my favorite use for Opalescence is to simply play defensive enchantments like Oblivion Ring and Propaganda, with Opalascence to turn that defense into a sudden and very potent offense. Just keep it away from Humility, please.

#37: Opposition
Without a doubt, one of the most powerful blue enchantments of all time. Opposition pretty much always does the same thing: locks the opponent out of the game. But the way in which it does this is highly variable. You just need creatures and preferably a lot of them. Token generators are good. Deranged Hermit is five creatures in one card. Sengir Autocrat is four. There's even Bitterblossom. Or Sliver Queen. Anything works, really. Static Orb might be best, though, keeping all of your opponents artifacts, creatures, and lands tapped while you only have to use Opposition the two things Static Orb lets him untap and on Static Orb itself at the end of his turn. Even without Static Orb, Opposition can easily give you control of the board. If your opponent has too many permanents or you're short on creatures, you can choos to either keep your opponent's creatures at bay and swarm over him with your extras, or you can just tap his lands during his upkeep and cut off his mana for spells. Either way, you have the advantage.

#36: Cadaverous Bloom
We sort of already have this one covered. Al0ysius already posted his version of the Prosperous Bloom or "ProsBloom" deck several months ago. It can be found here. He also made an Enchantress Bloom deck, which can be found here. Using Cadaverous Bloom is generally going to be the same as it is in those two decks. It can also be used with Yawgmoth's Bargain, but that's sort of like using Necropotence with Zur's Weirding. Both combos are good, but you're using really broken enchantments (in Necropotence and Bargain, respectively) anyway, so of course they work. I suppose it would also be possible to use Cadaverous Bloom for non-combo mana acceleration, but why would you? The thing is so perfectly built for use in combo decks it's unreal. If only it costed less. Oh well, go read those articles.

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