#35: Manabond
It's cheap and it lets you dump a whole bunch of lands into play very quickly. The whole thing about discarding your hand is obviously a drawback, but You only have to use Manabond when it's to your advantage to do so. You'll probably be using it in a deck with lots of land anyway. And of course, you can always play recursion or spells that can be played from your graveyard, nullifying the drawback. Turboland decks make excellent use of Manabond. It's also very good with Life from the Loam, especially if it's a Loam control deck. There are certainly other ways to break Manabond, but really, I don't see it too much. This seems to be an underappreciated card, so it's ripe for building an original deck with. When I looked it up, I discovered an Ad Nauseum deck using Manabond, which is something I've certainly never seen before. There are a lot of possibilities with this one. Strongly consider it in any land-heavy deck.
#34: Arcane Laboratory
My first experience with this card was losing brutally to the Arcane Laboratory/Ertai, Wizard Adept combo. But that was a long time ago. I've even built my own decks using that very same combo. Another good combo is with Erayo, Soratami Ascendent. You need to get Erayo to flip, but once you do, it's even stronger than the Ertai combo. Even without combos, Arcane Laboratory is great for control decks, but especially control decks that use lots of countermagic. Many opponents are just wrecked by it. Dark Ritual and other mana acceleration becomes mostly useless. Decks that rely heavily on tempo are stuck at one spell a turn. Even if you're facing another control deck, Arcane Laboratory could win the game for you. If you like blue control (and a lot of people don't, but whatever), Arcane Laboratory is the perfect card for you.
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