Saturday, May 9, 2009

Type Fun's Top 200 Enchantments: Part XLIV

#33: Helix Pinnacle
This is the coolest alternate win condition enchantment ever printed and the last one on our list. Something about seeing "100" in the text of a Magic card is just awesome. It would make this list for being cool even if it were as impractical as Divine Intervention. But that's the best part. Helix Pinnacle is actually pretty good. Possibly the best of the "win the game" enchantments. It can come into play early and shroud to keep it there is nice. It serves as an excellent mana sink. And the way you pay for the tower counters can vary depending on your deck and situation. You can get a combo for a ton of mana and pay for 100 counters all at once, or you can do it slowly, paying a little each turn but holding the game locked down to stall for the win. You can do anything in between those extremes too. Large blocks over a few turns. Small blocks over several turns. Helix Pinnacle is quite flexible.

#32: Future Sight
Future Sight may have a somewhat demanding mana cost at five mana with a triple-blue requirement, but it's well worth that. By manipulating the top of your library in any way at all, you can use Future Sight to generate significant card and tempo advantage. Control decks can dominate the board and combo decks can chain spells together and just win outright. Future Sight accelerates everything, as long as you get it out early enough to take advantage of it. And since Future Sight is so powerful, getting it out early is the main concern. Academy Rector works well and Future Sight is often a secondary enchantment in combo decks using Academy Rector. Although it can be good anywhere, I don't recall seeing a deck that was built fully around Future Sight. It's used as support or as a surprise in decks that don't rely on it, but can suddenly win with it. So buidling a deck based around this enchantment could be fun and people wouldn't expect it.

#31: Squandered Resources
It was all I could do to rank this card where I did. It's not used much, but both Al0ysius and I really, really, really like this card and think it's underused. Squandered Resources really isn't seen in tournament decks anymore (I'd love to see it). I don't remember the last time I saw it in a deck that wasn't built by either Al0ysius or myself. But it's worth noting that people did use it once upon a time. It's even banned in Mirage Block Constructed because of ProsBloom. They could have banned other components, but Squandered Resources was seen as the problem because it was what made the deck so fast. And that's what it does. The Squandered Resources/Natural Balance combo lets you go totally crazy. And if you use Fastbond Squandered Resources is incredible. But even if you don't, the mana boost is pretty good. Use this card. Or at least play around with it. Come on. Please?

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